
18th February 2006, 18:43
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Registered User
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Join Date: Aug 2003
Posts: 447
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A Pay Raise
Razrif, if the story makes big I will give you a tip although this is not the law. You are an inspiration you see and I hate to leave you out so be a good sport about this. It is all for all of you the best I can do. You must be brave in case it ever becomes real in the afterlife. Who knows. I have made sure that you are not alone in the story but the boat stays so if you are sick you will get over it. I would post a picture for you if I could but I do not have the capability to do this so you post one for me. Please do this.
And now to continue. Ahmed decides he must go directly to Quetta and see what Freemoncy, Razrif, Pharess and Najaf are doing. Aactually they have been wandering around Quetta to explore. Freemoncy wants one of the men to keep guard in the museum near the porthole entrance. They have all been talking with Najaf about Argos. Razrif thinks they should pass through the porthole and see if any of the Druids are around. We must remember that they have been on the Dark Planet with Ahmed and they saw Bruckos and the other four Druids for them selves. Najaf has told them that the cave on the other side is pretty secure with a large rock covering the entrance. Finally they decide to sneak back into the museum and go through the porthole. What they do is spend time in the museum and as it nears closing they try to hide. At the last minute Najaf decides to remain on Quetta and to wait for Ahmed. He tells the others not to wander too far from the cave entrance when they explore. This they agree upon.
Once the museum closes the men come out of their hiding in a storage room in the back of the ground floor and make their way up to the attic on the top floor. Najaf stands guard at the entrance to the room and Freemoncy, Razfif and Pharess transport through the porthole. The cave is pretty spacious and there is some light from the entrance. Since Najaf had one of the battery lights with him he gave it to the other three so that they could see in the cave.
At the entrance to the cave the men can hear some talk outside. There are some creatures not too far away but they do not know if they are Druids or slaves or both. They decide they must investigate the voices. Pharess voluteers to go out and see what he cana. He goes outside of the cave entrance which is totally hidden from outside view and makes his way through the narrow passiage way to the edge of the rock. He can hear the voices clearly and they are Druids with one slave with them. The slave is a Quettan. Quettans are highly visible because the have slanted eyes and creases on the side of the eye itself. The Quettan does not try to escape. It would be futile for him to do this. And furthermore he does not have a weapon. Druids are quick and savage and they also carry swords for play although they really do not need the sword to fight.. They have long sharp teeth and long sharp claws. The Quettan would not stand a chance.
The Druids are talking about Quado and Bruckos. The Druids hate Argos which is depressingly dark and dismal. Actually sides are being taken between Quado and Bruckos. Even the Druids know that it is near the time of Bruckos' trial. They do not know that he has escaped. The judge chosen is called Zarcof and he is an Oblikan. This is where the trial is expected to take place. Ahmed is aware of all of this. Some of the Watanis were supposed to go to Oblikan and search for one of the Giant Red Spiders so that the spider could be milked of his venom. This is the only way to tranquil Bruckos. The Oblikans are seeking the death of Bruckos for his crimes. Ahmed realises the trial will go on whether Bruckos is present or not. Time will tell these things.
Ahmed decides to transport to Quettan to see his men. They must help the Quettans secure the Planet. Quetta is pretty nice and the people are happy for the most. It is a little wild there with shotouts and gambling and some bordelos. Well Quetta is a bit more like the Wild, Wild West of old. They have a train and Ahmed is considering this for Xanthia although the horses and the wagons are quaint and functional. Not too may Quettans are allowed to come to Xanthia because of their habits. The lifestyle is not wanted on Xanthia. Still some of the men from Xanthia might want to travel to Quetta for a visit. It is considered an adventure.
Ahmed now appears in the attic of the museum and confronts Najaf. "What goes?" he asks Najaf. Najaf figures now they are going to hear it. This is not a game and Ahmed is sure to be angry with the others. "What goes Najaf. Where is everyone else?" "They went through the porthole to investigate the cave." replies Najaf. Ahmed is now a little irritated. This is not a game. "I must go through now and see what they are up to. "They swore they would be very careful and not be seen." Ahmed goes through and confronts Razrif and Freemoncy. He whispers," What goes on?" Raz replies, " Pharess is out side of the cave. We heard voices. He is trying to hear what they are saying." At this time Pharess comes back into the cave and is surprised to see Ahmed. He explains to Ahmed what he heard outside and about the Quettan slaave. "I can't transport him from here he is too close to the cave.
They will search if he disappers."
The men leave and go back to the museum. "Best set up some men on the other side of this porthole and secure the cave. They must remain quiet and if they hear any talking near they must transport through to the museum. They can keepj their food and water on the other side and work shifts of four hours. They must be totally trusted. Check with the army of Quetta but I want you to use our men for the watch. Tell them not to use the phones inside of the cave and keep them turned off. "I must go now and set things up at other places. Don't for get that Bruckos is out and he is working on the other Druids in the Prison."
Bruckos has found the keys.
WitchQueen
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